Monitor terminology you should be aware of

“VRR? Motion Blur Reduction? Overdrive? Can you speak in a language I can understand?”. This page is about the monitor terminology and some of the features included that can potentially improve your user experience.

Elder with computer

VRR

Variable Refresh Rate also known as “adaptive sync”, “Freesync” or “G-Sync”. Adjusts the refresh rate of the monitor to the frame rate it’s displaying. This removes screen tearing and can give you a smoother experience in more demanding games

Screen Tear

Motion Blur Reduction

Motion Blur Reduction (Also known as LightBoost, ULMB, PureXP, DyAc, ELMB, VRB, Aim Stabilizer, MotionFlow Impulse, 1ms MPRT and lord knows what else!). Improves clarity on moving images, much like CRT displays.

Overdrive

Overdrive also known as “Trace Free” or “AMA” speeds up the pixels by using higher voltages. This reduces ghosting on LCD displays. However, don’t set overdrive to the maximum value as it can cause artifacts and reverse ghosting to appear

GTG

GTG or “Gray to Gray” measures the time it takes a pixel to transition from on shade of grey to another. While many companies market their low GTG response times as “lightning fast”, It’s not always the case, specially for fast moving images.

gray scales

MPRT

MPRT or “Moving Picture Response Time” measures the time of a pixel transition to another. This measurement of response time represents more the low latency in a monitor. 1-4 ms should be ideal for both MPRT and GTG

DCI-P3

DCI-P3 or “Digital Cinema Initiatives – Protocol 3” is a set of colors used primarily used in films. Making the color gamut more vibrant than sRGB.

vibrant-gamut

Delta E

Delta E or “ΔE” is a system that quantifies the difference between two colors and is measured from 0 to 100. The lower the number the more accurate the colors are. The recommended amount is 2 or “<2”. This is extremely important for video editing and photography.

color-gamut